Thursday, 13 January 2011
Step 1: The HUD And You
OK, so you've bought this game, started up a game, and suddenly OH MY GOD ALL THESE THINGS ON SCREEN WHAT DO THEY MEAN. Here's a rundown on the Heads-Up Display used in Continuum Shift.
1 - This should be obvious enough, but this is the character you're using. This is an advanced point not to worry about until later, but if you're ready to perform an Astral Finish this picture will flash white.
2 - This yellow bar [green at the start of the round] is your life bar. It goes down when you take damage, and when you run out of it you lose the round. If you've ever played a fighting game before, this shouldn't be news to you.
3 - This is the Barrier Gauge, used for Barrier Blocking. This'll be explained in the chapter on defense.
4 - These Burst Icons determine how many Bursts you can perform. If a Burst is greyed out, it can't be used until you lose a round. Again, more information will be given on bursts in the chapter on defence.
5 - This is the combo meter, which appears on screen when you're performing combos. The large red number tells you how many hits are in the combo, while the smaller yellow number (1238 in this case) tells you how much damage the combo's done. If the large number turns blue, it means the combo could have been escaped from but wasn't.
6 - This is your Distortion Gauge. Think of it as like the Super Meter in Street Fighter - it goes up when you hit with moves and are hit by moves. It has various uses, which will be brought up in various chapters.
[For those who are being attentive, the left character Hakumen has his own sort special gauge. Generally, all other characters have a gauge that behaves like the one on the right.]
7 - These are your Guard Primers, which will be discussed in more detail [like many other things] in the defense chapter.
8 - The timer. In this case, set to infinite, but generally the standard is 99 seconds. If the timer reaches 0, the player with more life remaining will win the round.
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